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James Elsey is an established Composer based in London UK, a graduate of The Academy of Contemporary Music and BAFTA Connect member, after 2 years on the BAFTA Crew Games program.
Passionate about Video Games and interactive Music, James was thrilled to work on his first AAA title; contributing additional music to Evil Dead: The Game and assisting Music Director Steve Molitz at Saber Interactive. He also wrote a Rock n' Roll main theme for Chrome Valley Customs, a car customisation Mobile game from Space Ape Games and cross promoted through their popular Beatstar Music Rhythm game as a free playable track.
As the sole Composer on Indie titles, he has demonstrated his strengths in intense, dynamic music for genres such as Horror and Sci-Fi. Working on Welcome To Hanwell, its sequel Beyond Hanwell and Grey Skies: A War Of The Worlds Story. At the same time showcasing versatility in his work on Amazing Frog?, Hexahedra and Cowboy 3030.
James had the opportunity to work with Second Wind Group on original themes for their shows. Including Fully Ramblomatic; the successor to the legendary video game review show 'Zero Punctuation' with Yahtzee Croshaw. Prior to that working with the team at The Escapist on Original Scores for Documentaries covering beloved Franchises including; Divinity: Original Sin, Insurgency, Darkest Dungeon, Eve: Online and Spiritfarer.
In Film he's worked on Shorts with screenings at Festivals across London including Handle, The Shield Maiden and No Kittens In Paradise. As well as Promotional and Advertising content with companies such as; News UK (including a winning submission in the 2012 Media Week Awards) Mercedes Benz, Taco Bell, Walker Books, Fashion Capital and the British Film Institute (BFI) who selected his track 'Vibe City' as the soundtrack to their annual Future Film Festival Trailer.
A successful contributor to Music Production Libraries, James has written music for: Universal Production Music, BMG, SPM Music Group, Frontier Trailer Music, Phantom Power, No Sheet Music, Motus Music, AKA Music and The Soundscape Agency.
James has spoken at the following events: EGX/PAX Digital (Panel: Breaking Into Games - Routes Into The Industry), Unreal Engine London Meetup (Talk: Better Interactive Music For Games - An Introduction To Wwise), Develop Conference (First Time User Experience Panelist).
Previous Clients
Steve Molitz
Music Director - Saber Interactive
I quickly realized that James was a professional, courteous and motivated young musician who was eager to apply himself and really go the extra distance for the greater good of any project on which he might be working.
His contributions helped highlight and support the gameplay, story and characters beautifully, and he truly brought a very original, creative and mature voice to the music.
Nathan Seedhouse
Video Game Director - Steel Arts Software
I've been working with James for around 8 years at this point and I'll be here in another 12 talking about how we've been working together for 20. Simply, he is just fantastic at what he does. He really gets into the projects he works on, he has genuine intense passion, not only for the inevitably incredible score he will deliver, but for all other aspects; pre, post and during development. He really gets behind the project and there is a genuine excitement from him that is hard to explain in text, if you need a composer James is your guy.
Everything about his work is exceptional, often all he has to go on is a handful of screenshots or a rough gameplay video, but every time he delivers a demo he's delivered gold. I can't even remember a time when I needed a revision, first time every time. I really couldn't recommend James enough. You don't need this testimonial anyway and I've said this before; listen to the music, it speaks for itself.
Andy Grier
Audio Director - Space Ape Games
What makes James particularly standout to me as a composer is not only his extraordinary talent and technical prowess, but also his outstanding attitude towards game development. His easy-going nature combined with his unwavering dedication to quality makes him a dream collaborator.
His flair for producing exceptional music and his ability to simplify intricate processes set him apart in the industry. James’s contribution to Chrome Valley Customs & Beatstar has not only left a lasting impact on the game but has also proven that he is a force to be reckoned with in the realm of music composition.
Aaron Gardner
Head Of Design - News UK
"James has proven time and time again that not only is he an expert in his field of Composing/Sound Design but he is a consistent, reliable and friendly person to work with. He takes into account the exact requirements for the task and projects them superbly within his music.
I would recommend James to anyone, he is a versatile Composer/Sound Designer and likes to think outside of the box which gives his work the edge that is needed in today's highly competitive market".